Sloewick · picking rules no picking open

How ripe is your pick?

§1 A picking runs thirty minutes. One pick per wallet: a stake of 2,000 SLOEWICK or more. You may add stake or add proof until the bell. Nothing comes back out before it.

§2 A pick with no proof is green. The green stakes together are the jar, and the line is a fifth of the jar.

§3 A proven pick burns part of itself, up to half, to the dead address in the same transaction. What is left is its keep. The burn is never returned, whatever the verdict.

§4 Ripe: the largest single proof is on or over the line. That pick takes the jar, less three in a hundred; a tie splits it. Every other prover draws its keep back. Green picks draw nothing. Green: no proof reaches the line. The green picks take every prover's keep, less three in a hundred, by stake, on top of their own.

§5 A picking with no proof at all, or no green stake at all, hands everything back. What cannot be placed rolls into the next jar. Every rule, with the arithmetic.

proof against the line no picking
green ripe the line
the jar
0
the line
0
best proof
0
picks
0

Nothing picked yet. The first green stake makes a jar; the first proof puts a needle on it.

Make a pick

stake nothing, burn nothing — a green pick

CA not live yet
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